
Mutatoes
An idle clicker where you take control of a corporation trying to dominate the world through transgenic potatoes!
CONTROLS
MOUSE - The prototype can be played entirely with a mouse.
CONTEXT
This game was a game jam submission for the 94th Godot Wild Jam, in which we had 9 days to submit (from 06/12/2026 to 06/21/2026) a project with the theme 'MUTATION'. The jammers for this project were ducktea (game design and development) and .sawmankler. (game design, art and UI). This is not a finished game and you may see some bugs here and there. Make sure to tell us when you find one!
This game was made using Godot Engine (v4.6.1) and NO GENERATIVE AI WAS USED.
DEV NOTES
We originally intended to add much more content to this prototype, but we couldn't finish it in time, so we focused on polishing what we had. We plan to release a future update with additional content after the jam evaluation period.
| Updated | 3 hours ago |
| Published | 1 day ago |
| Status | Prototype |
| Platforms | HTML5 |
| Authors | ducktea, .sawmankler. |
| Made with | Godot |
| Tags | Clicker, Idle, potato, weird |
| Content | No generative AI was used |


Comments
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Tell me more about the morphing background - is it a video or procedural?
Its a procedural shader! We didn't actually make it, it's a free asset we found on the web, it uses Fractal Brownian Motion.
Fun relaxing game, really liked the ambience in the background and the artsyle
Thank you very much! We're glad you liked it!
Generally nice easy game. Ive notice that when purchasing items its 10 less than what we currently have. Example ima t 230, and i can start purchase at 250.
It would be nice that the potatoe would mutate
Thank you for playing! If you have a lab and click at the potato button it has a chance of changing its shape (the only mutation we managed to implement in time). But yeah it has near to none mutation related aspects implemented.
In relation to being able to buy with 10 less potatos that prices, I think its because the balance label actually tweens to the new updated potato balance values, so what we see is a little bit delayed from actual current balance. Maybe in future we can use the current tween value to limit purchases instead of the unprocessed value. Thanks for addressing it!